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Terra is a multiplayer space shooter set around a fully destructible planet. Play a networked deathmatch game against your friends or try to protect the planet core against waves of enemy attackers in the single player mode. Dig and tunnel through the planet to find glowing orbs which will power-up your ship as well as grant new weapons and devices. With our innovative volumetric world you can finally get creative in your destruction.

Terra was developed by six programmers over the course of five months. Two months of development time were spent in pre-production, during which we held daily design meetings and worked on things such as writing the design document and technical document. Because of the complex nature of our design, a lot of research and prototyping was also done during this period. The next three months were solid programming.

My roles during development were the Technology Lead and Integration Lead.  My main contributions to the project were the Destructible Environment, Audio Programming and Scripting, Orb Power-ups, Special Abilities (Mega Fusion), as well as various Gameplay Programming.

Downloads:
TerraInstaller.exe - Note: single threaded processors may suffer poor performance
TerraReadme.doc
TerraDesignDocument.doc
TerraTechDocument.doc

Game Website:
www.neural-nectar.com


Here are some videos and screenshots of Terra at various stages of development

Short clip from Proof of Concept


Beta Version


Final Version
Video Coming Soon...