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Snow-Down is a fusion of turn-based strategy and real-time action.  This is broken into two sections of the game: a chess-like board on which you move your units, and a 2.5D action battle between units.  The action battle is initiated when two units occupy the same space on the board.  The winner of that battle then occupies the space that was fought over and the losing unit is removed from the match.

Snow-Down is set in a school for magic students that has been snowed in for the winter.  With nothing to do they initiate a tournament between all of the magic students.  Because of the winter setting Snow-Down gradually became more and more christmas themed as development progressed.  It was developed by a team of four programmers.

My role during development was the Technology Lead.  My main contributions to the project were: Class Hierarchy Design, Map Editor/Loader, Tutorial Mode, Saving/Loading, and Key Binding.

Here are some videos of Snow-Down:

Awesome trailer made by team-mate Keith Evans



Gameplay