You play as an invading alien whose objective is to
abduct as many humans as possible while fighting off never-ending waves of
enemies. You can use your tractor beam to abduct humans or just to pick
them up and watch them fall to their doom.
Abductanprobe was my first real game project that wasn't something like pong.
It was designed and developed over the course of one week for a class project.
The only limitation set by the class for the design of the game was that it
should be in the general style of Asteroids. This game was made to play
somewhat like the old arcade games using a wave system instead of separate
levels - the focus being mainly on setting higher scores.
This game was a solo project so I was responsible for all aspects of development
with the exception of some DirectX wrappers which were provided for the class.
The main focus of the project was to effectively use a Message System, Object
Manager, Object Factory, and Game State System.