Home
Games
    Terra
     Snow-Down
     Abductanprobe
Research
    Engine Dev.
     Marching Cubes
Links

Abductanprobe

You play as an invading alien whose objective is to abduct as many humans as possible while fighting off never-ending waves of enemies.  You can use your tractor beam to abduct humans or just to pick them up and watch them fall to their doom.

Abductanprobe was my first real game project that wasn't something like pong.  It was designed and developed over the course of one week for a class project.  The only limitation set by the class for the design of the game was that it should be in the general style of Asteroids.  This game was made to play somewhat like the old arcade games using a wave system instead of separate levels - the focus being mainly on setting higher scores.

This game was a solo project so I was responsible for all aspects of development with the exception of some DirectX wrappers which were provided for the class.  The main focus of the project was to effectively use a Message System, Object Manager, Object Factory, and Game State System.

Downloads:
Abductanprobe.zip  (45 MB)
AbductanprobeNoMusic.zip  (500 KB)

Gameplay Video